Alongside Nerve Software for ID Software and Bethesda Softworks, I ported Doom and Doom 2 to PS4, Xbox One, Switch, Android, and iOS. I kicked off the project and worked on the game from through all of its patches. Modifying id Tech 1 (Doom’s Source Code) to become a library that we then embedded into Unity.
I modified the game’s source code to create flexible APIs for idTech 1
Worked with Bethesda and id’s APIs
Programmed and implemented UI systems
Worked on platform-specific features for all of the supported platforms
Operated as the resident Unity expert
Celebrate DOOM’s 25th anniversary with the re-release of DOOM II. This beloved sequel to the groundbreaking DOOM (1993) gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin.
To save Earth, you must descend into the depths of hell, survive demon hordes, and take part in the fiercest battle ever.