
NexTech AR
AR, Mobile, and Camera API. I worked with NexTech AR to recreate their feature-set in Android and assisted with their 3D scanning APIs.
AR, Mobile, and Camera API. I worked with NexTech AR to recreate their feature-set in Android and assisted with their 3D scanning APIs.
Alongside Nerve Software for ID Software and Bethesda Softworks, I ported Doom and Doom 2 to PS4, Xbox One, Switch, Android, and iOS. I kicked off the project…
I’m a game programmer. I’m experienced with a lot of things, but I specialize in Unity3D and platform specific code (like Android or Nintendo Switch). Check out my resume if you’re interested!
Official Website InnerSpace launched on PS4, Xbox One, Switch, Windows, Mac, and Linux. For the majority of its development, I was its sole programmer. We ported the game…
Little Ruins was a 72-hour game-jam. 1-6 players, co-op. See it here. Little Ruins: Join your fellow Acorn Knights. Trudge, roll, and boff your way…
A game-jam made in 72-hours. Play a young caterpillar drifting between two realities. This is an interpretation of one of my favorite books, The Metamorphosis. Ludum…
Created in 72-hours as a part of Ludum Dare 33: “You Are the Monster.” Control a toy monster truck through a city of kids’ toys. Run amok…
I just finished InnerSpace and I’m looking for work. Hit me up and lets talk shop!